using System.Collections.Generic;
using UnityEngine;
using System;
using Object = UnityEngine.Object;

namespace MagicaCloth
{
    public class WindController : MonoBehaviour
    {
        void Start()
        {
            throw new NotImplementedException();
        }

        public void OnDirectionY(float value)
        {
            throw new NotImplementedException();
        }

        public void OnDirectionX(float value)
        {
            throw new NotImplementedException();
        }

        public void OnMain(float value)
        {
            throw new NotImplementedException();
        }

        public void OnTurbulence(float value)
        {
            throw new NotImplementedException();
        }

        public void OnFrequency(float value)
        {
            throw new NotImplementedException();
        }

        public void OnBlastWave()
        {
            throw new NotImplementedException();
        }
    }
}